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    7/19/2007

    Design Pattern Analysis

    <<Flyweight>>
    Rule Manager Class
    Hashtable for storing Action / Condition object prototype

    <<Composite>>
    The relation between Rule, RuleComponent, Action, Condition Class.

    <<Builder>>
    ChessBuilder Class

    <<Singleton>>
    XMLLoader, ServerSpecification, ChessBuilder... etc.

    (to be continue)
    <<Factory Method>>
    ...
    <<Observer>>
    ...
    <<Proxy>>
    ...
    <<Chain of Responsibility>>
    ...
    6/12/2007

    FROGS

    Started from long long ago, I really wanted to write a generic server that will grow to help people in developing multi-user RIAs.

    Due to the discovery of design pattern that could make my FYP grow and scale,

    and the dynamic class binding technology provided by Java Reflection use in my FYP,

    I  know that I have enough knowledge and tools to implement my idea now!

    I name it: FROGS.


    frogs

    - always head to the front, jump upwards and forwards.

    - can live in either water or ground.

    - the feel of hope.

    FROGS: Free & Robust Online Generic Server

    the complete product will submit to source-forge / code project / etc. with GNU / MIT license.
    4/28/2007

    殺殺殺殺殺.....

    經過連續三日趕工,終於在死線前成功上載到 turnitin...

    長達七十三頁,一萬零五百九十七字的終極報告,

    終於都完成了。

    也意味著我的大學生涯離完結近在咫尺。
    10/12/2006

    System architecture draft

    should be capable to have multiple servers...

    9/28/2006

    Pseudocode of chess game flow

    I hate HTML and this slow HTML editor / renderer
    9/26/2006

    再起動

    as title... 我覺得自己開始慢慢再進入番狀態,準備爆seed...
    特別係睇到傑佬寫"能力越大 責任越大"... 共嗚x N...
    我會覺得自己係"責任越大 壓力越大 ->  逼發潛能越多"既人.
    同樣地, 為了證明自己的能力, 失敗是不容許的!